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Old Dec 20, 2010, 11:18 AM // 11:18   #41
Desert Nomad
 
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In a tight game, almost anything can be massive.

In a perfectly balanced game, anything and everything is massive.

Both of these situations are rare.

The real question is: are these minor imbalances worth anet taking the time out to fix them?
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Old Dec 20, 2010, 12:04 PM // 12:04   #42
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Originally Posted by reaper with no name View Post
The real question is: are these minor imbalances worth anet taking the time out to fix them?
The best they could do for JQ at the moment is just making RoJ deal less damage ( i will pass on bomber necro since it's only there for kill , whereas monk can cap shrine with roj , heal it , save turtle , make it faster , etc...), and maybe make turtles/juggs use skill only when bodyblock , in order to make some melee chars less irrelevant
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Old Dec 22, 2010, 08:44 PM // 20:44   #43
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Quote:
Originally Posted by reaper with no name View Post
In a tight game, almost anything can be massive.

In a perfectly balanced game, anything and everything is massive.

Both of these situations are rare.

The real question is: are these minor imbalances worth anet taking the time out to fix them?
The answer is that these inbalances shouldn't have existed to begin with. Therefore, they should be fixed. From a company´s perspective, I would understand the choice not to fix this problem because the game is over six year old. On the other hand, there is still some people playing it.
To a consumer, this question is absolutely irrelevant and asking it obliterates your chances of it ever being fixed.

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Originally Posted by Missing HB View Post
The best they could do for JQ at the moment is just making RoJ deal less damage ( i will pass on bomber necro since it's only there for kill , whereas monk can cap shrine with roj , heal it , save turtle , make it faster , etc...), and maybe make turtles/juggs use skill only when bodyblock , in order to make some melee chars less irrelevant
They should give the NPC more health instead. The bodyblock thing is already true.
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